rewriter: (020)

[personal profile] rewriter 2023-06-18 05:36 pm (UTC)(link)
Ah—

[She looks up. Or.......... looks down, actually? Nahida, your 138cm.]

Nahida?
rewriter: (133)

[personal profile] rewriter 2023-06-19 02:42 pm (UTC)(link)
I'm okay... Just a little tired, to be honest.

[She sighs.]

How about you? It's been a long day.
rewriter: (092)

[personal profile] rewriter 2023-06-20 12:21 am (UTC)(link)
Don't worry. I think I'm around the point where I might just fall asleep as soon as my head touches the pillow...

[Or whatever passes for a pillow with their rare unicorn beds.

Anyway, she gestures at the other swing.]


Do you want to sit with me, Nahida?
rewriter: (192)

[personal profile] rewriter 2023-06-21 11:41 am (UTC)(link)
[if only...]

... Yeah. To be honest, I was pretty upset when we got this playground before housing. But now, I'm really glad it's here.
rewriter: (027)

[personal profile] rewriter 2023-06-23 04:53 pm (UTC)(link)
It's its own real, so it makes sense that things don't work the way we expect them to. Including what parts of the city we can see and access, apparently.

It really is like a game in that way.
rewriter: (118)

[personal profile] rewriter 2023-06-25 04:30 pm (UTC)(link)
Yes. Are you familiar with video games, Nahida?
rewriter: (193)

[personal profile] rewriter 2023-06-26 03:32 pm (UTC)(link)
Hmm... Oh, gosh, how to explain...?

I guess the simplest way to put it is that a video game is, like... a story you can interact with! You get to play as the main character and explore the world for yourself. But because it's a story, there are certain places you're locked out of until the plot progresses.

Does that make sense?